MultiHero Review
MultiHero stands as a passion project that blends platforming and fighting mechanics into an ambitious retro package. This pixel-art brawler offers staggering content depth that impresses despite some divisive design choices. The adventure mode's 40-level campaign provides exceptional longevity, filled with increasingly diabolical challenges that push players to their limits. Environments range from Egyptian tombs to abstract obstacle courses, each introducing fresh platforming mechanics and screen-filling bosses.
The character roster serves as a love letter to gaming history, featuring instantly recognizable faces that deliver nostalgia-fueled fan service. Unlocking new fighters adds substantial replay value, encouraging multiple playthroughs to experience different move sets. Presentation-wise, the pixel art perfectly captures retro charm while clearly communicating action, and the energetic soundtrack complements the chaotic battles despite some uncredited sound effects.
Essentially this is a unique game. Hardly any of its type would come near it in terms of length, not to mention the volume of recognizable faces in the game.
Gohst
Versus mode emerges as a standout feature, transforming the experience into a Super Smash Bros.-style arena fighter. Local multiplayer delivers chaotic fun whether battling friends or AI opponents. The combat system shines here, offering satisfying depth through special moves and environmental interactions. However, this excellence contrasts sharply with adventure mode's inconsistent challenge curve. While many levels provide fair tests of skill, others feature borderline cruel design like the infamous "no air special" stage or the Egyptian buzzsaw room requiring unintuitive hidden passages.
Control implementation proves controversial among players. Some find the inputs intuitive after practice, while others describe them as needlessly complex "monkey-octopus hybrid" creations. The high-jump mechanic exemplifies this divide - requiring precise jump+special button combinations that misfire into accidental attacks if directional inputs aren't perfect. This creates frustrating moments where execution barriers overshadow genuine skill.
This game had me entertained for about six months... the only reason I stopped playing is because my computer crashed, wiping out all my progress.
Anonymous
Technical concerns linger despite the developer's continued support. Save file corruption remains a risk, with progress-wiping crashes representing catastrophic setbacks in such a lengthy campaign. The sheer scope occasionally strains the engine, particularly during multiplayer sessions with multiple special effects onscreen. These issues compound the frustration from unfair levels, creating moments where players feel cheated rather than challenged.
Verdict
Ambitious retro brawler with staggering content despite flaws