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MultiHero

MultiHero

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MultiHero Review

MultiHero stands as a passion project that blends platforming and fighting mechanics into an ambitious retro package. This pixel-art brawler offers staggering content depth that impresses despite some divisive design choices. The adventure mode's 40-level campaign provides exceptional longevity, filled with increasingly diabolical challenges that push players to their limits. Environments range from Egyptian tombs to abstract obstacle courses, each introducing fresh platforming mechanics and screen-filling bosses.

The character roster serves as a love letter to gaming history, featuring instantly recognizable faces that deliver nostalgia-fueled fan service. Unlocking new fighters adds substantial replay value, encouraging multiple playthroughs to experience different move sets. Presentation-wise, the pixel art perfectly captures retro charm while clearly communicating action, and the energetic soundtrack complements the chaotic battles despite some uncredited sound effects.

Essentially this is a unique game. Hardly any of its type would come near it in terms of length, not to mention the volume of recognizable faces in the game.

Gohst

Versus mode emerges as a standout feature, transforming the experience into a Super Smash Bros.-style arena fighter. Local multiplayer delivers chaotic fun whether battling friends or AI opponents. The combat system shines here, offering satisfying depth through special moves and environmental interactions. However, this excellence contrasts sharply with adventure mode's inconsistent challenge curve. While many levels provide fair tests of skill, others feature borderline cruel design like the infamous "no air special" stage or the Egyptian buzzsaw room requiring unintuitive hidden passages.

Control implementation proves controversial among players. Some find the inputs intuitive after practice, while others describe them as needlessly complex "monkey-octopus hybrid" creations. The high-jump mechanic exemplifies this divide - requiring precise jump+special button combinations that misfire into accidental attacks if directional inputs aren't perfect. This creates frustrating moments where execution barriers overshadow genuine skill.

This game had me entertained for about six months... the only reason I stopped playing is because my computer crashed, wiping out all my progress.

Anonymous

Technical concerns linger despite the developer's continued support. Save file corruption remains a risk, with progress-wiping crashes representing catastrophic setbacks in such a lengthy campaign. The sheer scope occasionally strains the engine, particularly during multiplayer sessions with multiple special effects onscreen. These issues compound the frustration from unfair levels, creating moments where players feel cheated rather than challenged.

Verdict

Ambitious retro brawler with staggering content despite flaws

STRENGTHS

75%
Content Volume95%
Character Roster90%
Retro Presentation85%
Versus Mode90%
Replay Value85%

WEAKNESSES

35%
Unfair Challenges85%
Control Complexity75%
Stability Issues60%
Progress Loss Risk65%

Community Reviews

3 reviews
Gohst
Gohst
Trusted

Although I only had the chance to play single player mode, what I saw was one of the longest games of its type around. There has to be at least forty levels, some more diabolically evil than others and some with enemies of greater difficulty. Though, the difficult stages are worth it to see Mario come to the rescue and start beating up a Ninja. The graphics are homage-quality, which means pixelated but you know what they are. These type of graphics are fine with me and suit the game perfectly, where the focus is clearly on the action rather than the spectacle. The only real drawback is the controls. They seem to have been designed by… a monkey-octopus hybrid, with even the most simple instruction requiring multiple button pushes. To jump higher, you press jump, then jump again and the special button. Just pay attention, because if you are pressing anything except up, you will shoot a bullet instead of jumping higher. Quibbles aside, practice does make perfect and the game is incredibly long when you master how to get there. Essentially this is a unique game. Hardly any of its type would come near it in terms of length, not to mention the volume of recognizable faces in the game. Sure, its tough, but is it worth the effort? The answer to that question is a resounding ‘heck yes.’ – download MultiHero today.

KidBlaze98
KidBlaze98
Trusted

This game has an adventure game mode that can get pretty hard, but also very fun. It has also multi player mode where you can fight against the computer or your friends. If love 2d platform and fighting games, you must download this game!

Anonymous

Anonymous

This is the best game on the site, hands down. It has an instant appeal with great sound effects (although some are stolen), great music, and great characters. Although the versus mode is extremely entertaining (think Super Smash Bros. with retro graphics), the real fun lies in the adventure mode. 40 stages of platforming and fighting, in tons of different environments and many different bosses. As you keep playing, you'll unlock different characters. This game seriously has no problems and it disappoints me it has such a low score of 6.7. The controls are actually very good, I'm not sure why the original review had such gripes with them. This game is a MUST DOWNLOAD. The only reason it got such a low score is probably due to its insane difficulty. It isn't quite I Wanna Be The Guy difficulty, but it is in a league of its own when it comes to challenge. Although it is usually just good old hard levels, enemies, and bosses, there are some asinine challenge parts. The no air special is an extremely annoying level along with the one level where you are forced to kick a can across a screen until you go to the switch. The most annoying level that comes to my head though and will probably stick with me until the day I die is the level set in Egypt. You eventually come across a chamber with a rotating buzzsaw going around the room and three difficult enemies. After you defeat them a giant set spikes come down and you are pinned; you can't escape without going into them. However, what seems like a wall behind you isn't; if you jump into it you can walk right through it! It took me forever to figure that out. There are so many annoying levels I can't be irked to go through them all. I was very close to beating this game until my computer crashed! I was more than half way through, probably only level 28, 29, or 30. I don't really remember. The author has abandoned working on this project though so it's unlikely we are going to see more characters be added unless someone else decides to do it. Once I finish the game I am definitely planning on posting a guide on how to beat all the levels, along with a video demonstration of each. This game had me entertained for about six months... the only reason I stopped playing is because my computer crashed, wiping out all my progress. If you aren't afraid of becoming addicted to a game, download this right now. You will not be able to stop playing. EDIT: My bad, the author didn't abandon the game. He is still working on it! Fantastic news!

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