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N.O.M.A.D.

N.O.M.A.D.

Action

Overview

N.O.M.A.D. presents as a challenging remake of its namesake predecessor, offering tense tactical gameplay within discrete room-based environments. Early impressions reveal a solid if unpolished experience where strategic positioning and quick reflexes determine survival. The game successfully builds tension through its deliberate design choices, though its limited scope prevents it from reaching greater heights. This is a title that demands careful planning rather than reckless action, rewarding players who approach its challenges methodically.

Tactical Room-to-Room Combat

The core gameplay loop revolves around navigating a war-droid through interconnected rooms while avoiding enemy fire. Success requires careful positioning to either eliminate threats or strategically dash toward exits. The non-scrolling, screen-by-screen transition preserves an element of surprise that significantly heightens tension. Each new room presents unknown dangers, forcing players to make split-second tactical decisions about engagement or evasion.

What begins as reactive gameplay evolves into a test of pattern memorization after repeated attempts. Players must learn enemy placements and switch locations to progress efficiently. This memory-based challenge creates a satisfying progression curve where initial confusion gradually gives way to mastery through careful observation and route planning.

Planning is definitely recommended.

Moshboy

Atmospheric Presentation

N.O.M.A.D.'s visual design features a modernized top-down perspective with effectively rendered 3D environments. The consistent dark color palette complements the game's tense atmosphere, though some elements feel visually underdeveloped. This stylistic choice creates a cohesive if slightly unpolished aesthetic that serves the gameplay without distracting from the core challenge.

The audio design stands out as particularly effective, with atmospheric soundscapes that enhance the feeling of isolation and danger. Creepy ambient tracks and well-executed sound effects work in tandem to build palpable tension during gameplay. The title screen music specifically receives praise for setting an appropriately ominous tone before players dive into the action.

Verdict

Tense tactical shooter with solid strategic depth

STRENGTHS

65%
Tension Building85%
Sound Design80%
Strategic Depth75%

WEAKNESSES

35%
Visual Polish60%
Limited Scope55%
Repetitive Elements50%

Community Reviews

1 reviews
Moshboy
Moshboy
Trusted

N.O.M.A.D. is apparently a remake of a game with the same name, made quite some years ago. Having never played the original, I cannot compare the two but from what I can tell, this seems like a rather decent, if somewhat hard, game. Basically it involves running from room to room with a ‘war-droid’, dodging enemy fire, while trying to strategically place yourself in the right positions to either destroy the enemies or make a run straight through the room without getting hit. This is made even harder by the fact that there are various switches you must hit along your journey, which in turn will open electronic fields that allow you to move further into the game. The graphics have a nice ‘modern’ 3d-ish top down view and are nicely rendered, with dark color schemes. These suit the tone of the game quite well, although they still feel underdone. Nonetheless the graphics are definitely one of the better aspects of the game. Oddly, even with all its modern touches the game does not scroll, but switches from one screen to the next as you move from room to room. No doubt, this is due to the original and the concept of ‘not knowing what is in the next room’ (the element of surprise) would be ruined if the game scrolled. Admittedly it does make the game quite challenging and certainly builds up the tension, as the rooms get harder and harder to navigate without getting blasted. After having played the game a few times, it clearly becomes a memory game, as you prepare to enter each room. Planning is definitely recommended. The sound is actually rather atmospheric and creepy in its own way, with excellent title screen music and great in game sound effects that further help to build up the tension. While I won’t put this in the ‘highly recommend’ category, I do find it intriguing. I feel as if it could have been a good deal better then it is but as it stands I would still say it is well worth a look.

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