Overview
Parasites presents a minimalist survival experience where players evade relentless pursuers while gathering mysterious objects in sparse environments. Early impressions suggest a game built around a singular mechanic that struggles to evolve beyond its basic premise. With unclear objectives and repetitive interactions, this title appears to prioritize simplicity over depth, leaving players questioning its purpose after minimal playtime. The core tension comes from managing dwindling energy while parasites relentlessly close in, though this foundation isn't sufficiently developed to sustain engagement.
Limited Survival Mechanics
The gameplay loop centers entirely on evasion and collection. Players must constantly navigate environments while parasites give chase, creating moments of genuine tension when cornered. The primary defensive option comes from scattered blue blocks that temporarily freeze pursuers, offering crucial breathing room during close escapes. When parasites successfully attach themselves, frantic spacebar mashing becomes the only counterplay - a repetitive action that quickly loses its urgency after repeated encounters.
Energy management serves as the sole progression metric, with death occurring when reserves hit zero. Unfortunately, the collected objects that presumably replenish this resource remain unexplained curiosities rather than meaningful gameplay elements. This lack of clarity extends to environmental design, where featureless landscapes offer little strategic variety or visual interest beyond the immediate chase.
You must also collect little objects. (I have no idea what they actually are).
Zero
Verdict
Shallow survival concept with repetitive unclear mechanics