Overview
Samhein delivers a charmingly straightforward platforming experience that embraces simplicity as its core strength. This run-and-jump adventure follows an accused man fleeing druids who intend to burn him for alleged possession, though this narrative thread remains completely optional to the core gameplay. What emerges is an uncomplicated but satisfying platformer that prioritizes accessible mechanics over complexity, creating a relaxing alternative to more demanding titles in the genre. While not groundbreaking, it executes its basic premise with polished competence.
It does not try to hide what it is: a simple run and jump platform game – if you like these types of games, then there is no reason why you won’t like this one.
Moshboy
Retro-Inspired Presentation
Visually, Samhein adopts a deliberately nostalgic aesthetic reminiscent of 16-bit classics. The art style leans toward cute simplicity with clean, well-defined sprites and environments that avoid visual clutter while maintaining enough detail to create engaging backdrops. This SNES-era approach extends to animations, where movements are fluid yet economical, focusing on readability during platforming sequences. The graphical restraint proves effective, creating a cohesive look that feels intentionally retro rather than technically limited.
The audio design follows a similar minimalist philosophy, entirely forgoing a soundtrack in favor of situational sound effects. These bite-sized audio cues borrow from the playful tradition of Mario games, offering satisfying jumps, enemy defeats, and item collection sounds with occasional comedic flourishes. This absence of music surprisingly enhances the game's relaxed atmosphere, allowing players to focus purely on the rhythmic flow of jumping and exploration without auditory overload.
Pure Platforming Enjoyment
Gameplay sticks faithfully to genre fundamentals: running, jumping, enemy dispatching, and coin collecting. Players navigate straightforward levels using either a basic knife attack or temporary power-ups to overcome foes, while crates offer discoverable rewards. The learning curve remains intentionally gentle, with all core mechanics introduced within the first level and no complex systems layered on afterward. This accessibility makes Samhein immediately approachable for both newcomers and genre veterans seeking undemanding fun.
Level design prioritizes solid construction over innovation, with gradually escalating challenges that respect player progression. Platform placement feels deliberate rather than punishing, and enemy patterns encourage observation rather than twitch reflexes. The result is a consistently smooth difficulty ramp that maintains engagement without frustration. This dependable structure, combined with the absence of narrative obligations, creates a genuinely low-pressure experience perfect for short play sessions.
Verdict
Charming retro platformer excels in simple accessible fun