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The Swarm

The Swarm

Action

Overview

The Swarm delivers a hilariously chaotic experience that stands out for its absurd premise and polished execution. Controlling a buzzing horde of insects to terrorize unsuspecting civilians becomes a darkly comedic sandbox, elevated by distinctive visuals and slapstick physics. While the core concept wears thin quickly, this bite-sized experiment shines as a momentary burst of madness that prioritizes style and humor over longevity. It's the gaming equivalent of a perfectly executed prank – brilliant in its simplicity but not built to last.

This is the first game in years where I've actually cared about every single party member and their stories.

DragonSlayer42

A Carnival of Controlled Chaos

At its best, The Swarm transforms into a playground of dark humor where the simple act of dive-bombing pedestrians becomes an art form. The mouse-controlled swarm mechanics feel impeccably responsive, turning coordinated attacks into balletic strikes of absurd violence. Watching citizens ragdoll through the air after a well-timed collision never loses its comedic punch, especially when bodies land with cartoonish thuds that exaggerate every impact. This isn't just mindless destruction; it's slapstick physics perfected, where the goal of launching victims skyward becomes an oddly satisfying high-score chase. The controls masterfully balance accessibility with precision, letting players orchestrate buzzing ambushes within minutes while leaving room for skillful maneuvers.

Style Over Substance

Where The Swarm truly excels is in its cohesive audiovisual presentation. The art style defies easy categorization – neither fully cartoonish nor realistic – creating a surreal backdrop that complements the game's absurd premise. Vibrant environmental details contrast wonderfully with the exaggerated chaos, while character animations heighten the comedy with flailing limbs and overly dramatic collapses. Sound design completes the experience: the swarm's menacing buzz layers over a delightfully oddball soundtrack, punctuated by civilian screams that sound ripped from a B-movie. Every moan and crash lands with comedic timing, making even repetitive attacks feel fresh through sheer personality.

The Limits of Novelty

The Swarm's greatest strength doubles as its core limitation. The razor-sharp focus on its singular concept means gameplay depth remains minimal beyond perfecting aerial launches. Without objectives, progression systems, or environmental variety, the initial hilarity inevitably fades after about an hour. What begins as uproarious fun gradually reveals itself as a polished gimmick – brilliantly executed but lacking staying power. The endless, scoreless nature of the rampage removes any sense of stakes or accomplishment, leaving players with little incentive to return after mastering the core loop. It's a testament to the developer's vision that such a narrow experience feels so complete, yet the absence of meaningful expansion leaves untapped potential buzzing just out of reach.

Verdict

Hilarious chaotic swarm simulator with fleeting appeal

STRENGTHS

70%
Visual Style90%
Comedy Timing85%
Responsive Controls80%
Unique Concept95%

WEAKNESSES

30%
Limited Longevity85%
Lack of Depth75%
Low Replay Value70%

Community Reviews

1 reviews
Moshboy
Moshboy
Trusted

The Swarm is yet another oddball game from one of those whacky guys at Experimental Games. It is an extremely unique concept that is pulled off with exceptional quality. Basically it involves controlling a swarm of creatures (presumably wasps or bees or something of the sort) and attacking civilians that walk on the street below. If there was ever a hilariously chaotic game, this is it. Graphically, as with most of Experimental’s Games, the game has its own unique style that you probably won’t have seen before. It isn’t quite cartoonish but far from realistic and quite hard to describe. Trust me when I tell you that the graphics more than serve their purpose. They are one of the highlights of the game and help heighten the gameplay’s impact quite considerably, as does the animation, which is absolutely hilarious (there is something insanely funny about watching a frail body go flying through the air and landing on the ground with a thud). The sound adds to the hilarity, with an oddball soundtrack and various screams and moans coming from the citizens below as you maul them and send them flying in bloody heaps. The gameplay is what counts and even though this game can’t lay claim to being long on gameplay, the gameplay it DOES have is extremely polished and will entertain for as long as you are prepared to play with this unique concept. The game is never-ending and the point seems to be to try and knock a citizen as high in the air as you can (if you knock a citizen high enough, they will land on the ground with a satisfying thud). The only gameplay element that the game actually involves is controlling the swarm with your mouse and swooping down on your unsuspecting victims. The gameplay is easy to pick-up and before long you will be mauling citizens left, right and center and laughing hysterically at the chaos below you. This can only hold your interest for so long. For this reason, the game could almost be looked upon as a gimmick but the concept is pulled off with such style that it is hard to just ignore this game. Will this game hold your interest for hours? Most likely not. But it will offer an hour or more of hilarity. It should be admired for pulling off a fairly thin concept as well as could be done.

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