Acid-Play IconAcid-Play
Vax-11

Vax-11

Action

Overview

Vax-11 delivers a striking paradox—a vertically scrolling shoot 'em up that transforms primitive ASCII graphics into a surprisingly intense modern experience. Early adopters find themselves captivated by its hypnotic chaos and retro-modern fusion, though the minimalistic aesthetic and occasional gameplay inconsistencies create a niche appeal. It’s a bold experiment that resonates most with hardcore shmup enthusiasts while leaving casual players craving more variety.

This is as hectic and fast-paced as any shoot ‘em up you will find.

Moshboy

ASCII Artistry & Hypnotic Chaos

The game’s defining feature—its monochrome ASCII visuals—initially appears limiting but reveals unexpected depth. Scrolling backgrounds pulse with abstract patterns, bosses materialize as towering clusters of symbols, and enemy projectiles spray across the screen in intricate geometric formations. This minimalist approach paradoxically enhances the chaos, forcing players to parse threats through moving text characters. The aesthetic merges vintage computing nostalgia with a contemporary flair, proving that visual simplicity doesn’t equate to bland design.

Complementing the visuals, a driving electronic soundtrack dominates the soundscape. Its repetitive yet immersive synth loops synchronize perfectly with on-screen action, creating a trance-like rhythm that elevates the intensity. Sound effects strike a balance between retro bleeps and crisp modern feedback, ensuring every explosion and power-up collection feels satisfyingly tactile.

Frantic Gameplay & Hidden Flaws

True to its genre roots, Vax-11 packs classic shmup elements: screen-filling bosses, weapon power-ups, and relentless enemy waves. The controls offer tight responsiveness, essential for navigating bullet-hell scenarios where split-second maneuvers determine survival. However, this adrenaline rush comes with significant caveats. Repetition sets in quickly for non-enthusiasts; the lack of visual diversity and predictable enemy patterns test patience despite the kinetic action.

A more critical issue surfaces in hit detection. Players report baffling inconsistencies—sometimes weaving unscathed through dense barrages, other times dying instantly from a single projectile. This unpredictability undermines the precision the genre demands, leaving players questioning whether victories stem from skill or luck.

You can't seem to tell when you're going to die or not.

GenoStar

Verdict

Hypnotic ASCII shooter with frustrating hit detection

STRENGTHS

65%
Visual Innovation85%
Sound Design80%
Action Intensity75%
Responsive Controls70%

WEAKNESSES

35%
Repetitive Gameplay75%
Unreliable Hit Detection90%
Niche Appeal60%

Community Reviews

2 reviews
Moshboy
Moshboy
Trusted

Vax-11 is a vertically scrolling shoot ‘em up, entirely made with ASCII. In basic terms, this means that the game looks retro. When I say retro I don’t just mean ‘from the days of Final Fight’ retro, I mean ‘from the days of Space Invaders and Pong’ retro. The game is black and white with extremely simplistic graphics. From this description alone you phrases might be entering your head such as ‘this is lame’ and ‘I wouldn’t touch this with a ten foot pole.’ This is where you would be completely wrong. As simple and retro as the graphics are, they also manage to be complex and dare I say it, modern. The game may well be completely black and white but that doesn’t mean that it doesn’t have beautiful scrolling backgrounds, large bosses and lots of different enemies spraying their fire spraying left, right and center (all done with ASCII characters of course). This is as hectic and fast-paced as any shoot ‘em up you will find. The sound, as you might expect, is not just a serious of bleeps – it contains a modern pulsing soundtrack and a few half retro-ish, half modern sound effects that do the job just perfectly. The soundtrack is loud, hence it is what you will hear the most and although it really isn’t very long, it is rather hypnotic in its own way and fits the game play perfectly. Speaking of gameplay – this game is everything you would expect from a vertically scrolling shoot ‘em up – it has bosses, power-ups, frantic shooting – all the usual features you would expect. That doesn’t mean to say that for all its beauty and grace that it doesn’t become repetitive – quite the opposite. It may captivate the hardcore shoot ‘em up fans for quite a good deal of time but for the casual players who don’t have much tolerance for repetitive action (this is where the black and white graphics DON’T help) – well let’s just say it won’t be holding their attention for an awfully long time. Personally I consider myself in-between the two extremes – I love shoot ‘em ups, hence I consider myself a fan but I don’t play them for eight hours straight at a time, hence I don’t consider myself hardcore. Based purely on style and beauty, this game gets a decent rating but its repetitiveness does bring its rating down a somewhat.

GenoStar

GenoStar

This game is entertaining, yet confusing because you can't seem to tell when you're going to die or not. At one point I ran through an entire volley of enemy fire to come out unscathed, yet another time I ran into a single missile and died instantly. You should at the very least give this game a try.

Similar Games