Overview
Yet Another Liero Clone delivers exactly what its name promises: a faithful recreation of the classic Liero formula with a few modern twists. Early impressions suggest it captures the chaotic 2D worm-battling action that made the original beloved, particularly through its LAN multiplayer support and the divisive double-rope mechanic. While the core gameplay feels satisfyingly familiar, questions linger about whether this iteration brings enough innovation to stand out in a crowded field of similar titles. It's a competent homage that will please series veterans, though newcomers might find its additions more puzzling than revolutionary.
Faithful Gameplay with LAN Support
The heart of this clone beats with the same frantic energy as its predecessors. Destructible environments, instant-death projectiles, and twitch-based movement create the signature Liero chaos that demands quick reflexes and clever positioning. Matches unfold with the same unpredictable mayhem that made the original a cult classic, where one well-placed grenade can instantly turn the tide of battle.
LAN multiplayer emerges as a standout feature, enabling local network battles that preserve the series' social DNA. This wired-connection approach provides stable performance for those seeking couch-competitive sessions, though the absence of online matchmaking limits its reach. The fundamentals remain satisfyingly intact, delivering the core experience fans expect without unnecessary complications.
The game play was good, true to the original.
Wierdbeard
The Double-Rope Conundrum
The most discussed addition—the double-rope system—proves polarizing among players. This mechanic allows simultaneous deployment of two grappling hooks, theoretically enabling advanced maneuvers and creative positioning. Some find it adds fresh tactical depth to vertical combat, praising how it enables complex swinging combinations previously impossible in the series.
However, the implementation faces criticism for its departure from established rope physics. Unlike earlier Liero titles, ropes can't be dynamically extended or retracted mid-swing, creating a steeper learning curve that frustrates veterans. The control scheme's unresponsiveness during high-pressure moments exacerbates these issues, turning what should be fluid acrobatics into clumsy misfires. This mechanic symbolizes the game's broader tension between innovation and tradition—a promising idea that doesn't fully deliver on its potential.
I can't figure out the double rope. You can't expand it or shrink it like in the original.
Komdour
Verdict
Faithful chaotic worm warfare with polarizing rope mechanics