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Automation

Automation

Adventure

Overview

Automation stands as a charming relic from gaming's past that still delivers a clever, focused puzzle experience. This 2006 competition winner presents a tightly designed adventure where players must guide an escaped robot back to safety using indirect environmental interactions rather than direct control. While its brevity leaves players wanting more content, the game's intuitive puzzles and endearing presentation create a satisfying micro-adventure that respects players' time. It's a testament to thoughtful game design where every pixel serves a purpose.

The handful of puzzles are, for the most part, highly intuitive and will take no more than a few moments of thought to power through.

Gohst

Clever Mechanics in Confined Spaces

The brilliance of Automation lies in its constrained scope and inventive premise. Players occupy the role of an unseen scientist who must manipulate the environment to guide a newly created robot across a single-screen laboratory. This indirect control scheme creates fascinating cause-and-effect relationships - every button press, lever pull, or object movement triggers observable reactions from the robot. The puzzles maintain accessibility through logical design while offering just enough challenge to engage players without frustration. This approach makes Automation particularly welcoming to newcomers of the adventure genre while still providing satisfying "aha!" moments for experienced players.

Charm in Minimalism

Despite its technical simplicity, Automation crafts surprising emotional resonance through subtle details. The robot's expressive movements and distinctive claw-hand create an immediate connection, transforming what could be a mechanical exercise into a miniature character journey. Pixel art visuals deliver clarity and personality within the limited color palette, while thoughtful sound design accentuates each interaction with satisfying auditory feedback. This cohesive presentation elevates the experience beyond its competition origins, creating a world that feels lived-in despite consisting of just a single laboratory room.

With excellent pixel-graphics and suitable sound effects, the game delivers on all sides of its concise and highly enjoyable package.

Gohst

A Bite-Sized Experience

Automation's most consistent critique centers on its extremely short duration, with most players completing the adventure in under thirty minutes. The game's competition origins explain this brevity, but modern players accustomed to longer experiences may find the journey ends just as engagement peaks. There are no side quests, additional characters, or narrative expansions beyond the core objective. While this focused approach eliminates filler, it also leaves players wishing for more complex applications of the clever core mechanics. The satisfaction of solving each puzzle is somewhat diminished by the realization that there aren't more challenges to conquer.

Verdict

Charming bite-sized puzzle adventure with clever mechanics

STRENGTHS

75%
Puzzle Design85%
Visual Charm80%
Innovative Concept90%
Accessibility85%
Value Proposition100%

WEAKNESSES

25%
Extreme Brevity90%
Limited Content70%
Replay Value50%

Community Reviews

3 reviews
Gohst
Gohst
Trusted

Automation is a game created back in 2006 for an Adventure Games’ “One Room One Week” competition. Naturally it won a swathe of awards and the developer is rolling around on a beach wearing a three-piece suit made of hundred dollar bills. Well, maybe it’s not that extraordinary, but its still an exceptional little adventure game which is mercifully kind to non-Adventure enthusiasts. The story (and, indeed, the entirety of the game) takes place in the top half of the screen where a scientist has created a robot. When about to place the mechanoid in its containment chamber, it, uhh, “escapes” and without ever having to directly interact with it, you have to coax it across the length of the level, into a new chamber and back to safety. You hope. The game is short, but keeps to the point. There are no extraneous side quests to waste time on and there aren’t even any secondary characters to be sidetracked by. The handful of puzzles are, for the most part, highly intuitive and will take no more than a few moments of thought to power through. It’s a very cute game and in the short amount of time it will take you to play, you’ll get to know the character(s) just enough to wish success upon him and his claw-hand-thing. With excellent pixel-graphics and suitable sound effects, the game delivers on all sides of its concise and highly enjoyable package.

Anonymous

Anonymous

I really do not see how you can downgrade this game. Sure it is short and sure it is 2D, but that IS what you are asking for when you downloaded this, and I thought it delivered more than promised, and you sure can't beat the price!

Anonymous

Anonymous

Although pretty short, this game is entertaining and challenging. I enjoyed it. I even got stumped and had to cheat a little. =]

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