The Haunted House: A Troubled Adventure Through Broken Walls
Overview
Initial impressions of The Haunted House reveal a deeply divided experience that falls far short of its supernatural premise. While the adventure game framework shows flickers of potential with its vampire-slaying concept, fundamental design flaws and technical shortcomings transform what could have been a nostalgic romp into a frustrating exercise in poor execution. The game's premise – resurrecting as a vampire hunter to purge a haunted mansion – promises Gothic intrigue but delivers disappointment through unimaginative puzzles, clumsy mechanics, and presentation issues that constantly undermine the experience.
A House Built on Shaky Foundations
The Haunted House's structural integrity crumbles immediately upon entry due to profoundly underdeveloped game systems. Navigation proves unintuitive, with exits poorly marked despite appearing visually accessible. This ambiguity creates constant confusion about traversable paths, forcing trial-and-error movement that breaks immersion. Collision detection fares even worse, allowing players to clip through walls or bypass environmental barriers entirely. These technical oversights aren't occasional glitches but foundational failures, as one player discovered when accidentally bypassing the first puzzle entirely due to broken sprite boundaries.
Interface design compounds these frustrations with clunky controls that feel unpolished and unresponsive. Item interaction lacks creativity despite obvious placement, reducing exploration to a mundane checklist rather than an engaging treasure hunt. These accumulated flaws point toward what one reviewer accurately identifies as "lazy game design" – a squandering of the adventure genre's potential through inattention to basic functionality.
Items to pick up are obvious, but unimaginatively placed. The sound effects are annoying as nails on a chalk-board. The spelling is sometimes comically inept from the get go.
Gip
Atmosphere Haunted by Inconsistencies
Presentation elements swing wildly between serviceable and aggravating. The introductory music earns praise for establishing appropriate ambiance, suggesting the developers understood atmospheric fundamentals. Visuals likewise avoid catastrophe, maintaining a functional if unremarkable haunted house aesthetic that meets basic genre expectations. Yet these modest strengths get drowned out by aggressively unpleasant sound design, where effects grate rather than enhance.
The most baffling misstep emerges in the writing, where spelling and grammatical errors undermine narrative immersion at critical moments. One particularly egregious example transforms the player's resurrection into a linguistic farce with the line "the vampire slayer must be resin" – an unintentionally comedic substitution that epitomizes the game's careless execution. These unforced errors make the horror premise feel ironically laughable when it should be compelling.
Puzzles Without Purpose
The adventure genre lives or dies by its puzzle design, and here The Haunted House flatlines. Puzzles lack logical clues or satisfying solutions, reducing brainteasers to frustrating guesswork. The absence of meaningful signposting turns progression into a tedious chore rather than an intellectual reward. While one player found enjoyment in the item-hunting loop, the other experienced only "lame" challenges that failed to stimulate or surprise. This divergence highlights how the game's broken systems create radically different experiences – some stumble upon accidental solutions while others find momentary fun despite the flaws.
The Haunted House is a fun icon based adventure title and gave me hours of enjoyment.
Rekall
Verdict
Broken haunted house adventure with frustrating flaws