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The New Adventures of Zak McKracken

The New Adventures of Zak McKracken

Adventure

Overview

The New Adventures of Zak McKracken delivers a nostalgic trip for fans of the classic LucasArts adventure, wrapped in familiar point-and-click mechanics and pixel art aesthetics. This fan-made sequel attempts to capture the magic of the original Zak McKracken and the Alien Mindbenders, with mixed results that divide players. While some appreciate the faithful recreation of the adventure game formula and inside jokes, others find its puzzles frustratingly opaque and its narrative resolution deeply unsatisfying. Technical execution also proves inconsistent, leaving this tribute feeling like a promising concept that ultimately stumbles in execution.

A Faithful Homage with Flaws

For devotees of classic LucasArts adventures, this fan-made sequel initially feels like coming home. The developers meticulously recreated the visual style and interface of late-80s/early-90s adventures, complete with verb coin interactions and vibrant pixel art environments. Several locations directly mirror scenes from the original game, now polished with VGA-era enhancements that trigger waves of nostalgia. The writing successfully channels the trademark LucasArts humor, peppered with meta-references to franchises like Monkey Island and Star Wars. These elements create moments of genuine delight when they work.

This fan remake picks up where we left off last time with our unlikely Hero... The graphics are skilfully done to reproduce that good old adventure game feel.

Rekall

However, this devotion to nostalgia becomes a double-edged sword. The game inherits some of the less desirable traits of classic adventures, particularly in its puzzle design. Players frequently encounter situations where solutions feel arbitrary rather than logical, with minimal contextual clues provided. The standard "That doesn't seem to work" response appears even when players attempt logically sound approaches, creating unnecessary frustration. This issue compounds in the game's second half, where difficulty spikes without adequate signposting, transforming what should be satisfying challenges into exercises in trial-and-error.

Narrative Ambition vs. Execution

Set one week after the original game's events, the premise holds genuine promise: Zak's love interest Annie gets kidnapped, launching a globe-trotting rescue mission. Early encounters with returning characters provide warm fan service, and the writers demonstrate competent understanding of the series' quirky tone. References to iconic moments like "the bread that broke the sidewalk" reward longtime fans with knowing smiles.

Yet the narrative structure reveals significant shortcomings. The game abandons the original's innovative character-switching mechanic, limiting players solely to Zak's perspective throughout the adventure. This creates noticeable plot holes, such as Zak never using established abilities like dream-sharing to contact Annie. More damagingly, the story culminates in an abrupt, unresolved ending that leaves protagonists in peril without narrative closure. This conclusion feels particularly jarring given the original game's satisfying epilogue.

Fans who were left feeling gratified for the characters they fell in love with in 'Zak 1' are now left feeling 'So that's it? They just die like that? What a rip off!'

Arlo

The rushed finale exposes deeper issues with the game's scope. At approximately half the length of the original, the condensed runtime forces complex puzzles too early while leaving character arcs and worldbuilding underdeveloped. This brevity might have been forgivable if positioned as an episode in a larger story, but with the development team having disappeared without completing planned sequels, the experience ends with narrative whiplash rather than satisfaction.

Technical Inconsistencies

Presentation proves divisive among players. While some praise the "skilfully done" pixel art that captures the LucasArts aesthetic, others criticize the visual execution as subpar ("GFX are bad"). This disparity likely stems from the developers' approach of repurposing assets from various sources, including tournament games and upscaled Zak 1 locations. Though these elements sometimes blend surprisingly well, the patchwork approach creates noticeable inconsistency in environmental detail and character animation quality.

Performance remains functional within the constraints of its retro-style engine, though the borrowed Monkey Island 2 dungeon finale feels particularly incongruous. More concerning are reports of confusing navigation and interface quirks that occasionally disrupt immersion. These technical shortcomings never reach game-breaking levels but contribute to an overall lack of polish that undermines the loving tribute the developers clearly intended to create.

Verdict

Nostalgic but flawed fan sequel with frustrating puzzles

STRENGTHS

35%
Nostalgic Appeal80%
Classic Humor70%
Faithful Aesthetics60%

WEAKNESSES

65%
Puzzle Design85%
Narrative Closure95%
Game Length75%
Technical Polish60%

Community Reviews

4 reviews
Rekall
Rekall
Trusted

The New Adventures of Zak McKracken is a fan made sequel of the original game from Lucas Arts. If you don’t remember, or didn’t play the original game then it’s definitely worth checking out as this fan remake picks up where we left off last time with our unlikely Hero. The console is the same as all the classic Lucas Arts games where you can choose your actions from the bottom of the screen. The graphics are skilfully done to reproduce that good old adventure game feel. The game play is great and the puzzles and humour make the game a worthy successor of the original title.The New Adventures of Zak McKracken is one of the few freeware adventure games that I really enjoyed and is definitely worth the download.

Arlo

Arlo

"The New Adventures of Zak McKracken" is a game which starts out with a lot of potential, but sadly falls short of it in every way possible. The game is a fan-made sequel to the excellent game "Zak McKracken and the Alien Mindbenders," published by LucasArts (then LucasFilm Games) in the late 1980s. "The New Adventures of Zak McKracken" starts out simply enough. It has been one week since the ending of the original "Zak 1" game. Some of the "Epilogue Events" described in the finish of "Zak 1" (e.g. Zak and Annie falling in love, the world communicating by telepathy, etc.) have taken place, and others have not. Then one day, Zak discovers a note explaining that Annie has been kidnapped and he must save her. The majority of the game (but not all of it) revolves around accomplishing this goal. Fans of the original "Zak 1" will be gratified when playing this game, until they get far enough to realize what a let down it is to the memory of the original. For instance, the makers of this game did an excellent job of imitating the look and feel of traditional LucasArts games. The gameplay is almost identical to that of "The Secret of Monkey Island." Many of the game's rooms and characters are simply retouched, VGA versions of the same rooms from the original "Zak 1," which gives fans a nice feeling of nostalgia. In order to finish writing the game in record time, LucasFan Games also stole other background scenes from tournament style games. Surprisingly, this flows nicely with the feel of the game and does not make for an awkward feel for players. LucasFan Games also did an excellent job of imitating the original LucasArts sense of humor and "Monkey Island 2" style of writing sequels. For instance, many of the characters from the original "Zak 1" reappear and divulge funny little quirks about their lives. Unfortunately, the makers did such a good job of imitating LucasArts games that they imitated the good as well as the bad. For instance, this game contains the trite references to "Sam and Max" and "Star Wars" which always got annoying after a while. While many of the puzzles of this game are logical, hardly any hints are given about how to solve them, and the player is left to essentially try random actions with various objects, in the hopes that one of them will work. Even when s/he is on the right track, the game still gives the standard "That doesn't seem to work," answer, misleading the player into thinking s/he wasn't on the right track after all. The game's storyline is also too short and not complex enough to match up to the original. This also has the effect of throwing the player into difficult puzzles more quickly than the original "Zak 1" did. In spite of this, this would make a very good adventure game if it had been released as a stand alone game and not as a sequel to a well known game still beloved to millions of fans worldwide. The game is a good starting point to writing a sequel for "Zak 1," but the writers have taken too many liberties and diverged from the original "Zak 1" game in too many ways. For instance, one would expect that in the sequel to "Zak 1," the player would again be able to change characters many times in the game, as that was a central theme in the original. Instead, the entire game is seen from Zak's point of view. Even when Annie is kidnapped, one would expect for Zak to at least use his dream sharing abilities to make sure she is okay, but he cannot even do that. No explanation for this is provided in the game, and the player is left to conveniently ignore this hole in logic. Worse than this, however, is the way in which the game ends. Whereas the original "Zak 1" game left players with a "happily ever after" ending, and a feeling of happiness for the characters, "The New Adventures of Zak McKracken" ends with Zak and Annie chained up in the Ghost Pirate LeChuck's dungeon from "Monkey Island 2," with apparently no means of escape. The ending screen shows the words "The End" (which "Zak 1" never did), giving the impression that this is simply the end of the story. LucasFan Games has since ambiguously disappeared, leaving no forwarding information as to whether they intend to come back, and the last known news from them prior to their disappearance was that they turned down an opportunity to write a "Zak 3" game in favor of writing a "Raiders of the Lost Ark" game. Essentially, fans who were left feeling gratified for the characters they fell in love with in "Zak 1" are now left feeling "So that's it? They just die like that? What a rip off!" Some of this game's supporters have argued that fan-made sequels are unfairly held to a higher standard than "legitimate" sequels and that it is therefore harder for them to succeed. While this may be true, it is also true that writing a sequel to any story that is beloved by so many people worldwide, should ever be taken lightly, and every attempt should be made to respect the wishes of the original authors, and honor the memory of the original game. "The New Adventures of Zak McKracken" simply fails to do that. The writers take too many liberties with the story, too much is left unexplained, too few hints are given, the storyline is not complex enough, and the game itself is too short, for it to ever live up to the original game. This being said, however, this game is not completely bad. Fans of the original "Zak 1" will be gratified to explore many of the same scenes from the original and talk to many of the old characters. The writers did such a good job of imitating that good old LucasArts style of writing sequels, that it really does feel as though you're revisiting that world once more. Adventure Gamers who are not familiar with the original "Zak 1" will probably not be upset by the game's ending, and will find an enjoyable game worth playing here. Fans of "Zak 1" who try to look at this game as a serious sequel to the original, however, will be disappointed.

Geoff Barker

Geoff Barker

I love the original and I love this one too! There are great references to the old one, like the bread that broke the sidewalk. Although I couldn't get past the Face of Mars on the original, I still am a fan. This is a great game.

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