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An Untitled Story

An Untitled Story

Adventure

Overview

An Untitled Story stands as a shining example of how freeware games can deliver experiences that rival commercial titles in creativity and depth. This sprawling platformer combines meticulous world design with pitch-perfect physics to create an exploration-driven adventure that consistently surprises and delights. What begins as a simple egg's journey evolves into a masterclass in non-linear progression, where every new ability fundamentally transforms how you navigate its massive interconnected world. The deliberate retro aesthetic serves as a canvas for gameplay innovation rather than a limitation, resulting in a title that feels both nostalgically familiar and refreshingly original.

This game is something very rare among freeware games... the physics in this game are masterful.

Ryugen

A World Designed for Discovery

At the heart of An Untitled Story lies an immense, intricately connected world that rewards curiosity above all else. The map's staggering scale becomes apparent as you progress - one player discovered they'd explored less than half the environment even after reaching the final boss. This isn't empty space either; every screen feels deliberately crafted with secrets, alternate paths, and environmental puzzles. The non-linear structure means hitting an obstacle simply sends you exploring elsewhere, creating organic discovery loops where previously inaccessible areas become new playgrounds after acquiring abilities.

The joy of retracing steps with new powers creates constant moments of revelation. That ledge just out of reach becomes attainable after finding a double-jump upgrade; impassable spark fields transform into launchpads once you gain the red-spark jumping ability. This elegant progression system turns the entire world into a evolving puzzle where your growing capabilities constantly recontextualize familiar spaces. Without quest markers or objective lists, navigation relies entirely on environmental cues and player intuition, making every discovery feel personally earned.

Precision Platforming Perfected

Movement in An Untitled Story delivers that elusive "just right" feeling that defines great platformers. The physics strike a perfect balance between responsiveness and weight, giving the egg-character satisfying momentum without sacrificing precision. Air control feels generous but not unlimited, requiring thoughtful mid-air adjustments during complex jumps. Ground movement has noticeable friction that makes stopping and starting feel deliberate, creating rhythm-based challenges where timing matters as much as positioning.

These mechanics shine brightest during the game's inventive boss encounters and environmental puzzles. One reviewer specifically mentions "mini sokoban puzzles" that task players with block-pushing challenges to unlock secrets. The platforming constantly introduces fresh gimmicks without abandoning its core identity, whether you're bouncing off mushrooms, ricocheting between walls, or carefully navigating spike-filled chambers. Difficulty emerges naturally from the environment rather than feeling artificially inflated, creating challenges that feel tough but fair.

Charm in Simplicity

The game's presentation embraces minimalism with remarkable effectiveness. Pixel-art visuals use limited colors and simple shapes to create surprisingly expressive characters and environments. While some might initially dismiss the graphics as primitive, they quickly reveal thoughtful design choices - visual clarity ensures you always understand hazards and platforms, while environmental variety prevents different regions from blending together. The aesthetic ultimately serves the gameplay rather than competing with it.

Sound design follows a similar philosophy of purposeful simplicity. Effects provide clear audio feedback for actions without overwhelming the experience, while the background music receives consistent praise for its catchy, atmospheric compositions. One reviewer specifically compares the soundtrack favorably to Cave Story's acclaimed music, noting how it enhances exploration without demanding attention. The charming audio-visual package creates a cohesive world that feels greater than the sum of its technical parts.

Beyond Platforming: A World Alive

What elevates An Untitled Story beyond a standard platformer are the surprising layers of depth woven throughout its world. The game contains fully realized subsystems that could be games unto themselves, like the ability to purchase and customize your own house with collected items. NPC interactions, while not dialogue-heavy, create a sense of living in a larger ecosystem. The subtle storytelling unfolds through environmental cues and rare character exchanges rather than exposition, inviting players to piece together narrative threads themselves.

The upgrade system deserves special recognition for how it integrates with exploration. Abilities aren't simply handed to you; they're earned by defeating bosses and overcoming challenges. Each new skill - whether it's jumping higher, air-dashing, or bouncing off specific surfaces - genuinely transforms your relationship with the game world. This creates organic motivation to revisit previous areas, where you'll inevitably discover paths and secrets that were previously impossible to reach. The final transformation sequence mentioned by reviewers serves as a crowning example of how the game constantly reinvents itself.

After you hatch out of your egg, the game only gets more interesting.

Ryugen

Verdict

Masterful freeware platformer with perfect physics and exploration

STRENGTHS

93%
World Design100%
Exploration98%
Gameplay Mechanics95%
Content Depth90%
Progression System92%

WEAKNESSES

12%
Graphics Fidelity65%
Story Clarity40%
Initial Accessibility30%

Community Reviews

4 reviews
Gohst
Gohst
Trusted

Back when I was researching for theJumper TwoandJumper Reduxreviews (sequels of the excellentJumper!), I was excited to hear the developer was working on a new game to be called An Untitled Story. Dissapointment set in when I realised it would be shareware. Fortunately, it has since been re-released as freeware! Hooray! What you get is a massiveKnytt-like world where the exploration of those games are mixed in with the platform jumping madness of Jumper! - put simply its amazing. From the blocky, chunky graphics to the small inhabitants of the world, through to the puzzles, strange bosses and free range exploration galore you are completely entranced. There is no particular path to take through the game and as such exploration is the key. If you can't reach a part, go somewhere else. No instructions bother you. The egg character you play has an indestructible shell and the ability to upgrade. Should you decide to double-jump; jump higher; gain the ability to jump off red sparks; all of these affect how you explore. I have no idea what happens in the end, or how long it will take to get there. That's not important. The goals in this game are there but can be shirked in favour of further exploration. Its truly an amazing experience and we thank Mr. Thorson for making it free. Bravo.

Anonymous

Anonymous

Aside from the comment about the size, lets review some of the classic rating area of this game: Gameplay: This game has excellent platform/RPG gameplay that progresses through the levels as you get more abilities. There are lots of unique elements as well, such as mini sokoban puzzles that you can do to open hidden chests and the like. Without giving any more away, I have to say that the gameplay is great, although not 100% original, what platformer is? The storyline also rocks... although it's difficult to find out at first and there isn't a lot of dialogue. 9/10 for Gameplay Graphics: Definitely old school. I'm not sure what resolution this game has, but in windowed mode it takes about 1/16 of my screen. Which is why the author included a fullscreen option. The graphics are comepletely functional and nice in their own way (yeah, the 8-bit-world way) but I wouldn't call them great. 7/10 for Graphics Sound: Fully functional sound effects contribute a lot to this game (you gotta love the big yellow guy at the store) but the background music rocks. Not literally, but it's pretty good stuff, comparable to Cave Story (which you need to get if you haven't already, btw) It would have been nice if the author included some way of downloading the soundtrack so I could listen to it while doing low-key things like writing reviews. And if you don't like it, turn it off and use iTunes or Media Player, this game won't take up a fraction of your processor. 9/10 for Sound Overall: The author definitely put a lot of work into making this game, with plenty of secrets, original content, doodads, etc. The aspect that most impressed me was the SIZE of the map. When I collected enough to fight the final boss, I had explored less than half the map! Get this game if you are at all into exploring or platformers. Consider this game if you aren't. It might convert you. 9/10 Overall

Ryugen

Ryugen

This game is something very rare among freeware games. While it may skimp on extravagant graphics, the entire rest of the game has gotten a lot of attention. The physics in this game are masterful, and while unrealistic, have that retro feel of a perfect amount of air control combined with decent friction. The areas in this game are also well thought out and running around the gameworld is enjoyable as well as challenging. There are also a huge volume of them and this provides hours of entertainment. The graphics of the gameworld may not be first rate, but they give the game character, and there's enough variety in them to keep them interesting and to keep the player looking around. The game has many little considerations put into it, there's more to it than jumping. The minigames and progressive storyline hidden in there is a great plus as well. There are objectives and obstacles that can all be overcome in different ways. Heck, you can even own a house and kit it out with items if you want to! The minigames add another interesting element to it and make it even more enjoyable. If you are unable to get somewhere, go elsewhere and defeat a boss to get new abilities and see if you can get there later. Retracing your steps and finding places you couldn't get to before is highly beneficial. After you hatch out of your egg, the game only gets more interesting, although hatching isn't as easily done ;)

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