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  • Gohst

    In this arena shooter, you are in space. There's no border, except the physical boundaries of your screen, which acts as one. The enemies, bullets and you are all composed of glowing outlines and everything rushes around real fast. What's not to like?

    The fun thing is, there aren't any pick-ups. The upgrades come to you in two ways: Shields constantly build throughout the game. The longer you go without being hurt, the better you can stand against being hurt when you do. Weapons come to you on a strict time based system. Every minute you get an upgrade. This coincides with a new enemy being introduced into the game.

    Every minute, both you and the enemies grow stronger. Theoretically this should balance out and make the game constantly the same difficulty. That's not the case, and the game becomes hilariously insane as your bullets come flying out of every pore and single enemies just sit there regurgitating dozens of smaller enemies in seconds.

    When starting the game, I recommend selecting "Yes" to directional firing. This means (basically) you can run from and kill enemies at the same time - useful. This game is highly recommended.